v1.33 Notes
DungeonSweeper » Devlog
Hi y'all,
I wanted to say thank you to all of y'all who have stuck around, played, enjoyed the game, and given feedback. I couldn't have made it this far without all of you.
Wishlist the full game or checkout the steam demo that just launched today here:
https://store.steampowered.com/app/4109840/DungeonSweeper/
General
- Fixed unlock text of assassin and bounty hunter not describing how to unlock themselves properly.
- Fixed flute sometimes not autorevealing everything.
- Fixed bounty hunter's starting item bounty board not working on level transition.
- Made un-achieved achievements grayscale.
- The number 6 and number 8 colors have been adjusted to help distinguish themselves from the typical monster. Power label text has also been made subtly larger.
- Added a small drop shadow to all text.
- Added a settings menu option "Disable tutorials" and "Monochrome Power" which should set most power colors to white.
- Updated the filled XP diamond to be a bit more border and have a drop shadow.
Files
Build_WebGL133a.zip Play in browser
4 hours ago
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DungeonSweeper
A minesweeper rogue-like. Can you survive the dungeon?
| Status | Released |
| Authors | Christian Nava, GeorgeWang |
| Genre | Puzzle, Role Playing |
| Tags | 2D, AI Generated, Dungeons & Dragons, Minesweeper, Relaxing, Roguelike, Roguelite, Touch-Friendly |
| Languages | English |
| Accessibility | One button |
More posts
- v1.32 Notes3 days ago
- v1.31 Notes5 days ago
- v1.3 Notes7 days ago
- v1.28 Notes25 days ago
- v1.27 Notes41 days ago
- v1.26 Notes45 days ago
- v1.24 Notes53 days ago
- v1.23 Notes60 days ago
- v1.22 Notes74 days ago
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