v1.0 Notes











Hello DungeonSweepers!
After some time away from the project, we've returned to finally give the v1.0 version of the game! This is a sizeable content and balance patch, I hope you enjoy the new bits of content in this update. As usual, see notes below!
General
- Items in the shop when initially entered will only contain things that the player can afford.
- All Potions now have a max of 3 before they stop appearing in the shop.
Enemies/Tiles
- New:
- Lesser Golem: 2 HP, 3 XP, Melee, Elemental. Does not spawn normally in the dungeon.
- Greater Golem: 11 HP, 11 XP, Melee, Elemental. Does not spawn normally in the dungeon.
- Sickly Vampire: 2/3 Flying, Humanoid. Not normally spawned in dungeons
- Jello: Restores 5 HP. Not normally spawned in dungeons.
Items
- New:
- Clamancy: Turns all Bricks into Lesser Golems
- Bait: Golem: Adds 1 Greater Golem to the dungeon.
- Vampire Fangs: Turns all Bats into Sickly Vampires.
- Jello: Turns 3 random Slimes into Jello.
- Jackhammer: Take no damage from Bricks.
- Mystical Magnifying Glass: Obscure effects do not affect you.
- Potion: Vision: Use from inventory. Reveal a random tile.
- Bait: Slime: Adds a Blue Slime to the dungeon.
- Repellent: Cyclops: Removes 1 Cyclops from the dungeon.
- Repellent: Brick: Removes 2 Bricks from the dungeon.
- Reroll Card: Rerolls in the shop cost 1 less.
- Updated:
- Sapphire Amulet: Price increased to 8 from 6.
- Lamp: Rarity decreased to Uncommon, from Rare.
- Egg: Rarity increased to Uncommon, from Common.
- Blood Donor Card - Rarity decreased to Uncommon, from Rare. Now reads "Use from inventory. Take 1 Damage. Gain a Copper Coin."
- Potion: Stoneshield: Price increased from 4 to 5.
- Potion: Stamina: Rarity increased from Rare to Epic. Price increased from 5 to 6.
- Potion: Love: Price increased from 4 to 5.
- Potion: Heal: Rarity increased from Uncommon to Rare. Price increased from 4 to 5.
- Potion: Agility: Now reads "Use from inventory. Gain +2 XP."
- Potion: Bloodrose: Rarity decreased to Common, from Uncommon. Price reduced to 3, from 4. Now reads "Use from inventory. Take 1 Damage. Reveal three random tiles."
Bugfixes
- Fixed an issue where cheating in a run would not allow achievements to be granted even if you started a new run.
I wanted to take this time and reflect on where the projected started, because a few months ago the entire game was simply one screen that looked like this.
While the core of the visual representation didn't change all too much, I'm proud of what came out of this bare-bones clone of DragonSweeper. It has been such a fun experiment to say the least. I have really enjoyed finding every nook and cranny of design space to add variety. In particular, the addition of items that morph the contents of the dungeon and how you interact with the enemies has been very fun to explore. With this patch, we're at 78 items... here's a fun visual of all of them:
It has been a fun journey, and I will continue to support and expand on the game if there are people who desire it. Come to the discord and chat with me about what you think about the game, what you can see being added or expanded upon.
Cheers, and happy sweeping!
Files
Get DungeonSweeper
DungeonSweeper
A minesweeper rouge-like. Can you survive the dungeon?
Status | Released |
Authors | Christian Nava, GeorgeWang |
Genre | Puzzle, Role Playing |
Tags | 2D, AI Generated, Dungeons & Dragons, Minesweeper, Relaxing, Roguelike, Roguelite, Touch-Friendly |
Languages | English |
Accessibility | One button |
More posts
- v1.11 Notes5 hours ago
- v1.01 Notes1 day ago
- v0.981 Notes6 days ago
- v0.98 Notes6 days ago
- v0.97 Notes10 days ago
- v0.96 Notes12 days ago
- v0.95 Notes13 days ago
- v0.94 Notes14 days ago
- v0.93 Notes14 days ago
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