v1.6 Notes


Hello DungeonSweepers! 

大家好.我们现在支持中文!

 皆さんこんにちは. 日本語に対応しました!

안녕하세요 여러분. 이제 한국어도 지원합니다! 

Today we bring a large patch to the game with localization! The files are quite large so please tell us if you see a significant load time difference. We might have to keep localization a PC standalone feature only. There are also some other rebalances and updates mostly focusing on the last level and harder challenges. Happy sweeping!

General

NEW feature, switch languages! We support Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Spanish - Latin America, Spanish - Spain, Swedish, Turkish, Ukrainian, Chinese, Japanese, Korean. Vietnamese is an option, but there are some known issues with it. 

NEW Challenge Series DungeonSweeper+++ and Elite Dungeon! Do you ever feel like DungeonSweeper was too easy? That we've simplified the first level too much for the new player experience? Well DungeonSweeper+++ series is for you! We've added back more difficult monsters to the first level, added elite enemies, increased shop price, and changed the level curve. Good luck beating the +++ version! Generally, you are allowed to gain achievements in DungeonSweeper+++ series.

    DungeonSweeper+: Removes most healing items and increases the mine count.

    DungeonSweeper++: Also, replaces some enemies with their elite counterparts. And starts you with an item that increases the dragon's power by 1.

    DungeonSweeper+++: Also, starts you at 4 health. Adds an extra level step at 6 and 9 health. Also, increases the shop costs of items by 20% + 1 (rounded down). Also adds extra mines and generally more difficult enemies.

    DungeonSweeper Elite: Same as DungeonSweeper++, but generally does not remove helpful healing items or helpful enemies, and does not increase the mine count.

Added the new hardest achievement in the game. Beat DungeonSweeper+++ with the ascetic.

Fixed Ascetic achievements having the wrong level Id so they weren't granted correctly per dungeon level completion.

New fonts for new languages, and a resize of most of our text. We have increased the size of most of the english DungeonSweeper to try to accommodate other languages.

Final dungeon rebalanced! Previously, the final dungeon was 40x11. Now it is 27x11. Reduced enemy and item count. It should generally be a bit easier and less empty than before. Enemy count percent wise was mostly kept the same.

Enemy Rebalancing

Obscure now has a color source! If the enemy obscures in a line it'll give a yellow ?. If it obscures in a circular radius it'll obscure with a purple ?. If it's both it'll be a combination! This should help create a mini-game of finding the obscuring source much easier to identify and deal with.

NEW enemy Demon Cavalry. 8 power. Similar to our 4 powered Gargoyle Knights. This enemy is the elite counterpart to 7 powered Demon Knights, and generally replaces them later and in challenge modes. These and our 4 powered Gargoyle Knights will enrage like the minotaur if their counterpart is defeated to help identify what the heck is going on.

NEW enemy Checkered Evil Eyes. 15 power. Unlike Evil Eyes, obscures in a checkered pattern. This enemy generally replaces Ourobourus on smaller dungeons, and should generally be easier to deal with. Although he is new, he is not an elite enemy.

Renamed Beholder to Evil Eyes, because of powerful wizards who live on the coast.

Ourobourus changed to have the exact same pattern as Evil Eyes, except in a 3 tile radius. Description updated to reflect this behavior. It should also appear slightly less except in challenge modes. It is considered an elite enemy.

Firelord now worth 14 xp down from 15 xp.

Djinn no longer counts as an elemental so you can't repeatedly get coins for defeating it.

Uber Mines now worth 3 xp down from 4.

Final level dragon has been changed to 21 power down from 30. This should help the last level from feeling extremely long for no reason.

Fixed Dragon library description not describing the current level number.

Added a more distinct library description to back up pied pipers so you don't have to memorize if the green piper is horizontal or vertical.

Item Rebalancing

Nerfed silver and gold coins. Bronze/Silver/Gold Coins now grant 2/3/6 $.

Sapphire Amulet now costs 9$ from 8$.

Reduced max number of Egg baits to 2 down from 3.

Blood Donor card now costs 4$ up from 3$.

Campfire now costs 6$ up from 5$.

Forest Diadem now reveals 4 instead of 8 elementals.

Jello item now costs 7$ up from 6$.

License to Kill now has higher thresholds for granting coins. 0-5 grants no coins. 6-9 power enemies grant copper coin. 10-12 powered enemies grant silver. 13 and up grant gold.

Vampire Fang item now costs 6$ up from 5$.

Fixed Dice from granting dragon scales (item that increases the dragon's power by 1) It also can no longer grant items that are drop disabled.

Gaining items from chests is now more random. Previously, it was common=>uncommon=>then rare chests. Now each chest has a rarity and can grant a random item of its own rarity or up to 2 tiers lower.

Files

DungeonSweeper_1_6.zip 66 MB
2 days ago

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