v1.65 Notes
DungeonSweeper » Devlog
Hello DungeonSweepers!
Today brings a small bugfix patch that has a bit of content changes along with it. Read notes below!
General
- Made level up button no longer collide with the tiles.
- The power displayed in the library is now the power of an enemy after item modifications.
- Instructions now animate the arrow to tell players there are 2 pages
Enemies/Tiles
- Update ALL obscurer enemies with a glowy background depending on their obscuring color.
- Beehive will now reveal itself when it becomes 0 power.
- Balrog no longer has most traits so he is more consistently 300 power.
- Gargoyle knights and demon cavalry will now leave behind their corpses.
- All enraged enemies will persist their exclamation mark if they were enraged.
Dungeons
- Level 1: +1 pizza
- Level 2: -1 cyclops. -1 djinn. +1 heal scroll.
Items
- Claymancy is drop disabled.
Bugfixes
- Fix Uber mines not granting 4 XP.
- Fix bug with save/load with items that grant more items. They will no longer add extra items.
Happy Sweeping!
Files
DungeonSweeper_1.65.zip 67 MB
13 days ago
DungeonSweeper
A minesweeper rogue-like. Can you survive the dungeon?
| Status | Released |
| Authors | Christian Nava, GeorgeWang |
| Genre | Puzzle, Role Playing |
| Tags | 2D, AI Generated, Dungeons & Dragons, Minesweeper, Relaxing, Roguelike, Roguelite, Touch-Friendly |
| Languages | Bulgarian, Czech, Danish, German, Greek Modern, English, Spanish; Castilian, Spanish; Latin America, Finnish, French, Hungarian, Indonesian, Italian, Japanese, Korean, Dutch, Polish, Portuguese (Portugal), Portuguese (Brazil), Romanian Moldavian Moldovan, Russian, Swedish, Turkish, Ukrainian, Vietnamese, Chinese (Simplified) |
| Accessibility | One button |
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