v0.7 Notes


Hello DungeonSweepers!

I just want to say THANK YOU for playing and reporting issues. I can't believe this little project has garnered so much of people's time, I am truly grateful. 

Today I bring a sizable content patch, I hope you can try out the new stuff. Please see the notes below.

General

  • Rearranged some of the Achievement unlocks so that they flow better in the main UI panel.

Classes

  • Added the Merchant
    • Starts with Business Card
    • Added 4 achievements to match the other classes
  • Added the Gambler
    • Starts with Dice.
    • Added 4 achievements to match the other classes

Items

  • Many items have been re-classified in rarity for shop balance.
  • Many items have had their prices adjusted.
  • Added New Items:
    • Business Card: Gain +2 Max HP. Levels require +1 XP. Gain a Silver Coin when conquering a Humanoid.
    • Dice: Take 7 Damage. Get a random item. Higher dungeon levels yield higher rarity items.
    • Potion: Bloodrose: Use from inventory. Take 1 Damage. Reveal a random tile.
    • Spell: Pillar of Light: Reveal a random column.
    • Abucus: Levels require -1XP.
    • Topaz Amulet: Upgrade the rarity of items in Chests.
    • Staff of the Demon Lord: Gain +1 Max HP. Demon Knights do not spawn. 
    • Rat Repellent: Gain +1 Max HP. Rats do not spawn. 

Bugfixes

  • Fixed Alembic not offering some of the new potions.
  • Fixed Magic Fountain not re-filling some potions/spells.
  • Fixed Mass Teleportation leaving behind white sprites and bad obscure tiles.
  • Fixed issue that would block items from appearing in the shop.

Files

DungeonSweeper_0.7.zip Play in browser
2 days ago

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