v0.3 Notes
DungeonSweeper » Devlog
Hello DungeonSweepers!
Today comes a sizable progression patch to the game! Although still not content related, a lot of work was done in systems to warrant a new build to share. Rest assured that more content is coming, but these systems put in place will help create a sense of progression and longevity to what we believe is a solid core. See changes below!
General
- Achievements have been added to the game. Find them in the main menu. Progress is currently NOT saved between sessions.
- Classes are now locked initially but can be unlocked by completing certain achievements.
- Settings menu added to control volume and reset save progress.
- Music and some sound effects have been added. More to come in the future.
- Updated the "Flag" art for the tile marking contextual menu.
Dungeons
- Added a new 8x10 dungeon level at the start of a run - for a total of 4 dungeons per run.
- The Dragon in the new dungeon level is 11.
- The Crown gives 10 gold.
Bugfixes
- Vision Orb now properly auto-reveals itself when spawned by a Vision Scroll.
- Magic Fountain now properly does not auto-conquer itself when revealed by a fleeing Faerie.
Files
DungeonSweeper_0.3.zip 39 MB
19 hours ago
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DungeonSweeper
A minesweeper rouge-like. Can you beat the dungeon?
Status | In development |
Authors | Christian Nava, GeorgeWang |
Genre | Puzzle, Role Playing |
Tags | AI Generated, Classes, Dungeons & Dragons, Indie, Minesweeper, Roguelike, Roguelite |
Languages | English |
More posts
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- v0.31 Notes16 hours ago
- v0.23 Notes1 day ago
- v0.21 Notes7 days ago
- v0.2 Notes7 days ago
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