v0.5 Notes
DungeonSweeper » Devlog









Hello DungeonSweepers!
Welcome to v0.5! At this point we've replaced all temporary icon art with updated matching style art. The UI is still lacking, but this is a good moment to celebrate how far the game has come. There have been some other content addition and changes, see full changes below:
General
- Added 4 new "Lover" Achievements.
- Added new icon for Elemental enemy tag.
- Updated art assets for many items and tiles.
- Right-clicking outside the tile context menu will now close it (like left-click).
Dungeons
- Level 3:
- Firelord: 0->1
- Firefly: 0->3
- Firelord: 0->1
- Level 4:
- Firelord: 0->1
- Firefly: 0->6
- Vision Scroll: 1->2
- Heal Scroll: 5->6
- Mine: 12->13
- Skeleton: 12->11
- Green Slime: 11->9
- Blue Slime: 0->4
Enemies/Tiles
- Faerie will now animate away when she flees to another location (if possible).
- Faerie will now enter a different visual state when she is 'tired'.
- Added Firelord (15 - Elemental)
- When Firelord is killed, all Elemental enemies are calmed.
- Added Firefly (7/1 - Elemental, Flying)
Bugfixes
- Fixed issue where rats would sometimes not face the Pied Piper.
- Fixed issue with screenshake sometimes moving the grid.
- Fixed issue where sometimes the Slime Wizard + Slime pattern was interrupted by a new spawn.
Files
DungeonSweeper_0.5.zip Play in browser
1 day ago
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DungeonSweeper
A minesweeper rouge-like. Can you beat the dungeon?
Status | In development |
Authors | Christian Nava, GeorgeWang |
Genre | Puzzle, Role Playing |
Tags | AI Generated, Classes, Dungeons & Dragons, Indie, Minesweeper, Relaxing, Roguelike, Roguelite |
Languages | English |
More posts
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- v0.32 Notes13 days ago
- v0.31 Notes14 days ago
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